Distance Scaling: Proximity accelerates both meters. A player spotted at close range escalates to Combat far faster than one seen from the edge of detection range - adding a spatial dimension to every encounter.
Spline as Strategy: The patrol route is information. Players who observe patterns can exploit gaps, time stealth kills, or predict when the AI will face away.
Meter Transparency: The two visible meters turn AI detection into a readable mini-game. Players aren't guessing - they're making informed decisions under pressure.
Investigation as Consequence: Getting partially spotted isn't a failure - it's a new challenge. The investigation state rewards players who react quickly and punishes those who panic.
Dual Resolution Paths: Stealth kill and direct combat serve different playstyles. Neither is mechanically superior in all situations, which means both remain valid throughout gameplay.